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Version: v4.0

Unreal Engine Hosting

Deploy. Stream. Scale.

The next generation of enterprise streaming.

Interactive 3D streaming is the new frontier of marketing, sales, customer experience, and employee training. Ready to break new ground?

Scalable Pixel Streaming is an extensible and unopinionated framework for automatically orchestrating and scaling Unreal Engine 

Pixel Streaming deployments in the cloud, with batteries on key cloud platforms. Seamlessly deploy, scale and update Pixel Streaming applications without hassle.

Features

Automated orchestration

Automates and abstracts away the underlying details of orchestrating and scaling deployments so you can stop worrying about infrastructure and focus on your application.

Dynamic, demand-driven scaling

Automatically scales deployments up and down to meet demand, and scales down to zero to avoid wasted resources when there are no active user sessions.

Works with your existing build tools

Provides a simple REST API for deploying and updating applications, making it easy to integrate with existing CI/CD systems or tools with native support.

Flexible and configurable

The extensible architecture makes it easy to customise and extend deployments. Deploy Linux containers on selected cloud platforms like: AWS, Google Clouds or Azure.

Scalable, cost-efficient cloud streaming (Unreal Engine Hosting)

Stream global interactive 3D experiences without incurring massive costs thanks to a publishing platform designed for efficiency.

High performance, high fidelity

Deploy cutting-edge 3D projects with our real-time ray tracing supported cloud rendering platform.