How to compile Unreal Engine for Linux
Compiling the project
- Install the crosscompiler for UE
- Compile the engine under Linux
- If there is no compiled engine, then add the
source
folder to the project (sometimes due to its absence, the project refuses to build under Linux) - Add any empty class if it was not there, and the project was on blueprints
- Next, we compile the project for win in editor mode, run it, set a couple of settings and compile under Linux.
Packing the project
Zip the compiled project folder. When unpacking the archive, the structure should look something like this:
YOUR_ZIP_FOLDER_NAME/
- LinuxNoEditor/
- CarConfigurator/
- CarConfigurator.sh
- Engine/
- Manifest_NonUFSFiles_Linux.txt
- Samples/
Upload the ZIP archive to Google Drive and give us a public link like this:
https://drive.google.com/file/d/1a-mavgG199Sqq0C0oKalgZwT0sI_E/view?usp=sharing